Video games have become widely used since they first became available on the world market. A good video game can challenge and help a child explore a different realm of creativity and imagination. They can bring a sense of satisfaction due to the numerous achievements required for completion. Or they can simply be a way to pass some time. In a different perspective, video games can also negatively affect children. In some cases, a child who overindulges in play activity may begin to regress in physical activity level, which can lead to other health problems. A child may begin to confuse or confuse the differences between fiction and fantasy. Or they may focus too much on the area of play and other areas of their life may begin to suffer. The type of games your child plays may have the greatest effect on him. Children who play video games violently are no more aggressive than children who do not engage in the same type of behavior. Violent tendencies can be detected in any family, and the child's desire to carry out these violent acts while playing does not connect them to carrying out those same practices in the real world. This essay will discuss how video games cause violence in children. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay Throughout history, public statements have been made about the negative effects that violent video games can foster on children. He has been a well-known scapegoat for negative behavior a child might display. Hillary Clinton even went so far as to compare violent video games to an addiction comparable to smoking tobacco (DeCamp & Ferguson 2017). Her husband, President Clinton, shared a similar view of violent video games. He says there are 300 studies showing that in reality there is a line between video games and violence and that vulnerable children may not be able to distinguish between the two. Children immersed in the culture of violence become desensitized to it and are more capable of committing it themselves.” The question is what data was used to scientifically support these claims. Despite numerous tests and studies, not many established links have been found between violent games and violent actions. “Given the lack of significance for most of the causal relationships tested, these findings suggest that assumptions made by popular media and politicians may be exaggerated at best and incorrect at worst.” So what does the data show? This shows that violent video games are not the main or primary contributor to aggression in children. The data is more indicative of whether the child experiences this type of treatment in or around their home environment. Such as witnessing physical violence or being physically abused. This tends to have a major impact on a child's development to the point of becoming violent. The connection between video games and violence among youth is one that relates to the general connection between exposure to violence and violent behavior. “It is empirically supported, for example, that being a victim of violence and engaging in violent behavior are related” (Lauritsen & Laub 2007). Additionally, a different study was conducted among children who clinically shared symptoms of high depression or attention deficit. During this study, 377 children were used to determine whether "vulnerable" children would be more likely to acquire any type of special behavior.Ferguson and Olson go on to report that their findings “provided no support for the hypothesis that exposure to violent video games would be associated with increased delinquency or bullying behaviors in children with elevated mental health symptoms” (2014) . The data presented in this study raises questions, such as whether children with predisposed problems are prone to developing additional reactions to this type of play. What does it mean? Therefore, there must be some of the effects of children playing violent video games. Since some data cannot directly link the two together, there must be some sort of correlation. A contrasting study conducted by Christopher Ferguson in 2014 may counter the above study. It goes on to say that “individuals already at risk for violent behavior may respond more negatively to violent games than most individuals. Although violent games are not likely to be a cause of violent behavior in such individuals, it is possible that violent games may moderate existing predilections for violence." With this new information, it raises concern if a child already has these destructive tendencies and can no longer find satisfaction through video games. Will they lead the child to experience these emotions in real life? Due to the normal presence of blood and murder in these types of video games. Coyne and Stockdale note that “a greater amount of violent video game playing was related to lower levels of empathic concern and benevolence 2 years later (2018). Based on that study, a negative effect of a high amount of violent video games emerges. Therefore, although it is a non-violent effect, continuous exposure to this type of video game can desensitize children. Another laboratory study found that “playing violent video games had a physiological desensitizing effect, as those who had played a violent video game became less physiologically aroused when shown a videotape of real violence.” However, there are also positive effects such as the ability to carry out certain violent acts in a fictional world can help eliminate the need to do the same thing in the real world. Games can be a kind of mental escape or a way to execute these accumulated desires or thoughts that they usually hear or see from all kinds of different media. “First, as has already been noted, young people often avidly seek out violent fictional narratives, from fairy tales to video games, but rarely seek direct exposure to violence in real life” (DeCamp & Ferguson 2017). Another beneficial finding may involve improving social skills and hand-eye coordination. “When it comes to video games and children, it is also a way to help their hand-eye coordination. Playing with friends, even if violently, can help create a sense of teamwork and unity. It can also increase social skills. Video games teach hand-eye coordination, attention to detail and, depending on their design, can promote creativity.” In any case, parents and guardians should limit the amount of time a child is exposed to this type of play, especially if unsupervised. Whatever the parent allows the child to play, that is what the child will believe is acceptable. Parents and others need to be aware of the messages they send to children about playing video games. “Many implicitly argue that violent video games are acceptable when purchasing these highly desired gifts or signing up for trips to the local arcade.” Please note: this is just an example. Get a personalized document now.
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