There have been many things to come from the 20th century and one of the most notable was video games. Video games are a form of digital media used for entertainment. One of the most common clichés in video games is violence. Violence is usually despised in our society, with few exceptions. This explains why some people are against video games. These people believe that video games make children more violent. They usually never let their children touch a video game because they believe it is the right thing to do. Now, parents not wanting their children to play video games and preventing them from doing so is fine, but believing that video games cause violence is a problem, because they usually spread their idea to others. Video games causing violence are a bad idea when they actually reduce violence, act as a way to help people, and have little to do with whether or not someone commits a crime. Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an Original Essay Video games that cause violence are a bad idea because of the data that has been created and spread. The idea that video games cause violence is something that many people believe, and it's not entirely their fault. There are some games that can be considered morally wrong like Grand Theft Auto. This game allows the player to commit a multitude of crimes, whether for fun or not. These games with this range of violence found within them have caused people to question the morality of these types of games. Just because violent activities are present in games does not mean that these are the causes of violent activities in people. According to the APA, “4 time-series analyzes investigated associations between violent crime (homicides and aggravated assaults), video game sales, Internet keyword searches for violent video game guides, and release dates of popular violent video games (both annual than annual).Contrary to claims that violent video games are linked to aggressive aggression and homicide, no evidence has been found to suggest that this medium is positively related to real-world violence in the United States of the findings suggested a decrease in violent crime in response to violent video games. Possible explanations for these unexpected findings are discussed, and researchers are cautioned to generalize the findings from laboratory and correlation studies to severe forms of violent behavior." there is no evidence to suggest any direct correlation with a greater scale of violent video games. leading to a spike in violent crime. This misconception isn't entirely unwarranted, however, since people commit violent acts in video games, one can assume that this would carry over to real life, so it's not inherently bad to think so, but that doesn't make it right either. Even parents don't look at the contexts of these violent games. With Call of Duty, you usually play as a soldier trying to save the world or at least defeat the game's antagonists. Usually you play as a hero or a good person who will try to do what is right. Companies try to create likeable protagonists because there is a greater chance that people will enjoy the game. Most video game protagonists can be seen as some sort of role models. Video game protagonists such as Mario, Sonic, Link, and Master Chief come from different types of games and are all considered heroes in their video games. They all have itdifferent traits that are considered desirable, from Master Chief's willing self-sacrifice, to Link's enormous amount of courage. Even then, not all video games are violent. There are video games that allow you to do different activities such as playing golf or dancing. Since most video games are associated with violence, all games are blamed even if they have nothing to do with violence. What all of this does is spread misinformation that harms the gaming industry and other industries that work with it. Yes, this essay will answer the question “Do video games cause violence?”. Video games have helped prevent violence because of the different ways people have used them. Whether people are aware of it or not, there are multiple reasons why people are becoming more aggressive. One of the biggest game genres to blame for this increased aggressiveness is first-person shooters. Call of Duty is the most famous first-person shooter series to lead to this belief. In Call of Duty, you play as a variety of soldiers tasked with killing people. While this genre of gaming is believed to create violence, the opposite is actually true: “Players of first-person shooter video games are 67% less likely to produce hateful materials than non-gamers.” The reason this matters is because first-person shooters are probably the biggest contributor to this misconception about video games. Then there is the fact that the Internet produces so much content that offers a wide range of material for the general public. Many materials on Internet platforms imply some form of hate: "This research shows that not only are more Americans exposed to extremism online, but they are also more involved in the production and dissemination of it." What all this data suggests is that people who play first-person shooters are actually less likely to create hate-focused material, even if they are exposed to so much material online. While video games help prevent violence, studies also show that “males are 1.76 times more likely than females to produce hateful material online. What this study shows is that video games act as an outlet for pent-up aggression and with this information saying that males produce more hateful material than females suggests that males let out much more aggression than females. Video games allow people to do things that normally can't be done in real life, video games can give people this sense of freedom that only they can give. There are also games designed to help people relax. From everything I have shown, we can see how people use games as a way to vent aggression and that video games help stop real-world violence along with online violence. Many people believe that the violence has increased with the overtime and the videos. The games are to blame, but they actually helped prevent crimes. Now, some people may think that there is more violence today than in the past, but this is not correct. The idea that crimes are increasing is an illusion. According to the Brennan Center For Justice, “The national crime rate peaked in 1991 at 5,856 crimes per 100,000 people, and has generally been declining ever since. In 2015, crime decreased for the 14th consecutive year. Estimates based on preliminary data for 2016 indicate that the overall crime rate will remain stable at 2,857 crimes per 100,000, up less than 1 percent from 2015. Today's crime rate is less than half what it was in 1991 ”.can be somewhat attributed to the Internet and the way it has allowed media to spread so easily. When something extremely bad happens, the media sees it and reports it. A lot of these violent actions happen, people will hear about them, but unlike in the past, if something were to happen, it would spread much less quickly or not at all. So this may be another reason for this misunderstanding, but it is just an illusion. To actually prevent violence, there are many reasons for this to happen, but there is a very simple answer that no one really thinks about, which is: "Violent video games can actually reduce crime since aggressive players are 'too busy' shooting to virtual enemies". cause problems in the real world, experts say. This is something I don't see brought up in most conversations regarding video games and violence, but it's true. If someone plays video games, it means they have less time to cause problems like committing crimes. So, going by this logic, video games influence crime, but in a positive way: “It is argued that instead of violent crime rates skyrocketing when new violent video games are released, they actually decline because players are “too busy.” at home playing games, adding: "Time spent playing cannot be spent on other activities, whether legitimate activities or illicit violent activities (violent video games reduce crime)." FallOut are released and a bunch of people play It. The data shows that: “When sales of violent video games increased by 10%, the crime rate decreased by 0.3% – a decrease that was not found when compared with sales of non-violent video games. This effect was actually not only shown in video game sales, but also in violent films. The crime rate decreased by 1.1% for every million people who watched a film violent. Many people are attracted to this type of media, but that does not in itself make them more violent or aggressive. There are people who love killing people in games, but that doesn't mean they will do it in real life because most people have a moral compass that keeps them on the right path. These games act as a way to help vent this feeling that people have when it comes to violence. Video games can be time consuming, which is why people have to be careful not to spend too much time playing them, but this addiction is what prevents crimes. Video games have become so common in our lives that it seems really hard to believe that they cause so many problems. According to the ESA, “65% of American households host someone who regularly plays video games, and 67% of American households own a device used to play video games” and “Gamers aged 18 and older represent the 72% of the video game playing population and the average gamer is 35 years old. With this data, we know that practically everyone is aware of video games then, many families play video games with each other or share consoles, which makes you think to how games were really integrated into most first world societies. Almost everyone has a console in their home, or at least some device that allows them to play video games. Consoles aren't the only way to play video games either , you can use computers or even phones to play games. There is something that everyone despises and blames on video games, which is school shootings.
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