For example, in many studies researchers have used statistical regression to the mean to recruit participants; therefore, they affect the internal validity of the study. Furthermore, because the researchers wanted students to use their idea, many biases were created to obtain the necessary results. So, to find the answer to the question of whether technology can help reinforce the material so that students can better absorb the lesson, we created an app that would help us evaluate whether students learned more through technology or traditional lecture style. In our study, we hypothesized that students exposed to engaging technologies have increased academic performance. By having more hands-on material available, students will engage and learn the material on a deeper level. Our app, Multiplication Around the World, is designed to teach students multiplication tables through interactive lessons and games. In each level, students will be able to apply the material to move on to the next level. Furthermore, the application will immediately correct the student when he answers a question incorrectly because it allows students to learn directly from their mistake. By having an app that can engage students and reinforce the correct way to learn multiplication, we
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